Startups

Our startups

Be inspired. Search our startups.

Filter
Diamond Winners
2016 Diamond Winner
Education + Retail

Although women make up 47% of the workforce, they represent only 25% of STEM occupations.
We are changing the the face of the next generation in science by creating a revolution today. Imagine the power of inspiring the young generation to have confidence, mastery, and excitement in STEM experiences. Through the use of strong role models and community support, we have created a novel educational toy line - each toy consisting of a 3-part package across a variety of scientific disciplines.

2013 Diamond Winner
Education

Recognized  by  President  Obama  as  one  of  the  best  new  social  innovations,  MT  strengthens  the  economy  by  educating a  generation  of  American  teens  about  money.  Placing  trained college  mentors  in  urban  high  school  classrooms  to  lead teens through action-focused  pop-­culture  curricula,  MT  makes  personal finance  relevant  to  the  kids  who  need  it  most.  MT will scale to provide every student  the  skills  needed  for economic security and prosperity.

Gold Winners
2016 Gold Winner
Education + High Tech

IBM called us the Uber for Education.

Jasmine is a mother from a Nigerian slum in our program & she doesn’t have education for her children, but she does have a mobile phone.

So we train & certify Home Educators from Jasmine’s own community to teach her thru SMS text messages. Jasmine then educates her children in her own home.

For educating her children and answering a quiz correctly, Jasmine is rewarded with free minutes and texts to her mobile phone, gamifying the learning process

2016 Gold Winner
Education + Consumer Products

Joulez will empower tween girls globally with the skills, knowledge, vocabulary and courage needed to create the world-changing innovations and tech jobs of tomorrow. Playthings directly impact career choice – Joulez disrupts the boy-centric STEM toy offering with products proven to resonate with girls and their parents through deep user testing. Our kits let girls build and personalize beautiful crafts while learning valuable STEM skills and exploring fun, engaging online content.

2015 Gold Winner
Other - Services

twosigmas is a Cambridge-based company that specializes in global education solutions. We connect learners from around the world to educators and educational opportunities in the UK, focusing mainly on using our proprietary videochat whiteboard technology to deliver live English lessons from UK tutors to Chinese learners. Our sales and marketing team uses strong personal relationships to partner with companies in China interested in corporate English education programs for their employees.

2012 Gold Winner
Social Impact + Education

NBA Math Hoops harnesses the power and influence that NBA stars possess and unleashes it to inspire students to be excited and happy about learning math. We have formed partnerships with the National Basketball Association and Hasbro Games to create an innovative, fast-paced, competitive board game that teaches and applies important fundamental math skills. Students use real-world NBA and WNBA player data to compete against classmates in timed, simulated basketball games.

2012 Gold Winner
Social Impact + Education

CoachUp is a service that connects athletes with private coaches. We believe that private coaching is the secret to reaching the next level in sports + life. Pain 1: It's hard for parents to find and compare private coaches. Pain 2: it's hard for private coaches to find and manage clients. Private coaches lack web, marketing, scheduling and billing - some would like to do private coaching on the side to make money but don't know how - CoachUp can help.

Sidecar Winners
2014 Sidecar Winner
Education + Gaming & Consumer

The World Health Organization states that 200 million children worldwide have learning disabilities such as Autism, Dyspraxia, ADHD. Kinems gamifies therapeutic exercises into highly customisable Kinect learning games that allow children to perform engaging activities with hand and body gestures and improve their skills. The games interoperate with a cloud platform that offers learning & kinetic analytics. Kinems is being successfully used by professionals in several countries.

2014 Sidecar Winner
Education + Internet & Web

Our vision is that every young person can get answers to any question about any career, anyplace, anytime. At CareerVillage.org, students ask career questions that are answered online by working professionals sharing their real experiences and perspectives. Our volunteers cover every career field and all walks of life. We reach students by partnering with schools, who use our lesson plans and trainings to bring CareerVillage into classrooms. We serve 25,000 students now, on our way to 8 million.

Silver Winners
2017 Silver Winner
Education + Education Technology

OtheReality will eradicate prejudice and discrimination across the globe by leveraging VR tech through the education system allowing students to experience social situations and to "walk a mile in someone's shoes". e.g., enabling a male student to see the world through the eyes of a female student, Jew as Arab or White as Black. This immersive exposure, directed to the digital generation, will lead to a meaningful dialogue in class, which in turn, will promote empathy learning and social change

2016 Silver Winner
Telecommunications & Mobile

Snapp is the business platform for the mobile-only economy
We enable businesses to build their first online presence (Snapp Builder), empower users to discover, connect and transact online (Snapp Wave), allow 3rd party developers and companies to build on top of the Snapp ecosystem and reach instantly the exponentially growing, yet untapped, mobile-only market (Snapp Bridge). 2,000,000,000 People will come online by 2020 and over 110 million businesses will be created only in Latam/Africa/Asia

2016 Silver Winner
Healthcare IT + Education

Neuromotion empowers children to build emotional strength. Developed at Boston Children's Hospital, the company’s proprietary Bioresponsive Therapy confronts the access and quality challenges in mental health by combining the power of wearable technology, video games, and data into a clinically-proven, digital treatment platform for mental health. Neuromotion was founded by a team of scientists and technologists driven to build a new treatment model for mental health.

2016 Silver Winner
Education + Internet & Web

Cuantix is a cloud-based platform designed to make it easier and affordable the impact evaluation process of any kind of education program. It is the unique software offering an effective guide to quantify and show how participants’ lives have changed after the program. This is a first piece of solution for one of the most important challenges in impact investment: to know what happened to the beneficiaries of a program (5, 10 years later) and demonstrate the investment’s social return

2016 Silver Winner
Education + Consumer Products

Up Learn uses AI and neuroscience to ensure every student can achieve an A*. We detect each student’s strengths and weaknesses to construct a personalised learning experience.

Our beta course in A Level Economics attracted over 1,700 students. On average, students completed 52 lessons each. 95% of those who completed it achieved the highest possible grade in their exams.

It costs only £18 per week, and for every student who pays, we give a course free to a student who can't.

2016 Silver Winner
Consumer Products + Design

Founded by Harvard Business School alum and former start-up executive, Sahar Meghani, Trunkaroo is a monthly subscription box for kids. Every month we design and deliver smart, delightful hands-on projects for 3-8 year olds. By providing all the necessary materials, instructions and inspiration in a “trunk”, Trunkaroo makes the process of creating, discovering and experimenting magical for kids and super convenient for grown-ups. Each trunk encourages “STEAM-based” exploration, is gender-neutra

2016 Silver Winner
Education + Education Technology

Naturebytes uses technology to re-connect you with wildlife in new and exciting ways. The Naturebytes kits make new technology and sensors accessible for everybody and provide activities that develop digital skills that enable you to see the natural world in ways that weren't possible before. We are a growing community of makers, engineers, scientists, schools and individuals all transforming digital making to help people to re-connect with wildlife.

2016 Silver Winner
Education + Education

Our mission is to make history every student's favourite subject! We create highly engaging and effective short-form history videos and tailored written resources under the guidance of a former OFSTED inspector. History Bombs' Teachers Resources are now available on our website. Since our launch in October 2016, we have made sales to school customers in the UK, USA, Australia and France. Our focus is now to develop our sales and marketing approach and achieve strong market penetration.

2015 Silver Winner
Design + Design + Retail

danger!awesome is a retail makerspace bringing high-tech tools, fun events, and creative education to the consumer market. Our design staff, 3D printers, laser cutters, vinyl cutters, CNC and more are available for businesses and individuals needing quick and affordable design, prototyping, fabrication, and manufacturing. We make art, furniture, signs, gifts, and event-swag for customers, while delivering community benefit with free educational events, pro bono services, and scholarship classes.

2015 Silver Winner
Education

Every student who drops out of university costs that institution £9,000 in lost tuition fee revenue per year the student misses. This equates to millions per university and is a growing problem.

We use predictive analytical softwares to identify students who are most likely to drop out, allowing the university to use a proactive approach to intervening and giving these students the support they need to keep going.

2015 Silver Winner
Financial Technology

People across the world are faced with a multitude of problems: lack of access to clean water, poor nutrition - and they spend years waiting on external bodies to secure funding, come in and save the day. Unfortunately over 50% of fundraising campaigns addressing these problems fail on the major CF platforms.

We’re changing this. HelpingB currently has a 100% success rate and intends to maintain a 80-90% success rate through investment in its due diligence and vetting process.

2015 Silver Winner
Education + High Tech

World Tech Makers is the first on-site and immersive coding bootcamp in Latin America. In 12 weeks, we teach people with or without experience how to program since the beginning, so they can become software developers or technology entrepreneurs. To improve the skills and to help our makers in this journey, we count on an international network of allies and mentors. Our purpose is to to promote life-changing opportunities in order to close the digital gap that exists in the region.

2014 Silver Winner
Education + Internet & Web

EdTrips makes field trips easy and drives more visitors to educational destinations by consolidating the booking and payment of trips among multiple locations and services. Over 400 venues in 43 states have joined EdTrips' marketplace to reach more visitors, including 60% of all destinations in Boston. We have created partnerships with 21 venues to exclusively manage the logistics and payments of over 20,000 trips this year.

2013 Silver Winner
Education + Energy / Clean Tech

As they did with mobile phones, emerging markets can leapfrog inefficient models of higher education. Spire is the first model to enable this jump, combining online content from elite US universities, offline instructional design from the best charter schools, and apprenticeship with top local employers. The result is a world-class education for half the cost of existing options, making the future of higher education available today to thousands of underserved students in emerging markets.

Startups
2017 Silver Winner
Education + Education Technology

OtheReality will eradicate prejudice and discrimination across the globe by leveraging VR tech through the education system allowing students to experience social situations and to "walk a mile in someone's shoes". e.g., enabling a male student to see the world through the eyes of a female student, Jew as Arab or White as Black. This immersive exposure, directed to the digital generation, will lead to a meaningful dialogue in class, which in turn, will promote empathy learning and social change

2016 Diamond Winner
Education + Retail

Although women make up 47% of the workforce, they represent only 25% of STEM occupations.
We are changing the the face of the next generation in science by creating a revolution today. Imagine the power of inspiring the young generation to have confidence, mastery, and excitement in STEM experiences. Through the use of strong role models and community support, we have created a novel educational toy line - each toy consisting of a 3-part package across a variety of scientific disciplines.

2016 Silver Winner
Telecommunications & Mobile

Snapp is the business platform for the mobile-only economy
We enable businesses to build their first online presence (Snapp Builder), empower users to discover, connect and transact online (Snapp Wave), allow 3rd party developers and companies to build on top of the Snapp ecosystem and reach instantly the exponentially growing, yet untapped, mobile-only market (Snapp Bridge). 2,000,000,000 People will come online by 2020 and over 110 million businesses will be created only in Latam/Africa/Asia

2016 Gold Winner
Education + High Tech

IBM called us the Uber for Education.

Jasmine is a mother from a Nigerian slum in our program & she doesn’t have education for her children, but she does have a mobile phone.

So we train & certify Home Educators from Jasmine’s own community to teach her thru SMS text messages. Jasmine then educates her children in her own home.

For educating her children and answering a quiz correctly, Jasmine is rewarded with free minutes and texts to her mobile phone, gamifying the learning process

2016 Silver Winner
Healthcare IT + Education

Neuromotion empowers children to build emotional strength. Developed at Boston Children's Hospital, the company’s proprietary Bioresponsive Therapy confronts the access and quality challenges in mental health by combining the power of wearable technology, video games, and data into a clinically-proven, digital treatment platform for mental health. Neuromotion was founded by a team of scientists and technologists driven to build a new treatment model for mental health.

2016 Gold Winner
Education + Consumer Products

Joulez will empower tween girls globally with the skills, knowledge, vocabulary and courage needed to create the world-changing innovations and tech jobs of tomorrow. Playthings directly impact career choice – Joulez disrupts the boy-centric STEM toy offering with products proven to resonate with girls and their parents through deep user testing. Our kits let girls build and personalize beautiful crafts while learning valuable STEM skills and exploring fun, engaging online content.

2016 Silver Winner
Education + Internet & Web

Cuantix is a cloud-based platform designed to make it easier and affordable the impact evaluation process of any kind of education program. It is the unique software offering an effective guide to quantify and show how participants’ lives have changed after the program. This is a first piece of solution for one of the most important challenges in impact investment: to know what happened to the beneficiaries of a program (5, 10 years later) and demonstrate the investment’s social return

2016 Silver Winner
Education + Consumer Products

Up Learn uses AI and neuroscience to ensure every student can achieve an A*. We detect each student’s strengths and weaknesses to construct a personalised learning experience.

Our beta course in A Level Economics attracted over 1,700 students. On average, students completed 52 lessons each. 95% of those who completed it achieved the highest possible grade in their exams.

It costs only £18 per week, and for every student who pays, we give a course free to a student who can't.

2016 Silver Winner
Consumer Products + Design

Founded by Harvard Business School alum and former start-up executive, Sahar Meghani, Trunkaroo is a monthly subscription box for kids. Every month we design and deliver smart, delightful hands-on projects for 3-8 year olds. By providing all the necessary materials, instructions and inspiration in a “trunk”, Trunkaroo makes the process of creating, discovering and experimenting magical for kids and super convenient for grown-ups. Each trunk encourages “STEAM-based” exploration, is gender-neutra

2016 Silver Winner
Education + Education Technology

Naturebytes uses technology to re-connect you with wildlife in new and exciting ways. The Naturebytes kits make new technology and sensors accessible for everybody and provide activities that develop digital skills that enable you to see the natural world in ways that weren't possible before. We are a growing community of makers, engineers, scientists, schools and individuals all transforming digital making to help people to re-connect with wildlife.

2016 Silver Winner
Education + Education

Our mission is to make history every student's favourite subject! We create highly engaging and effective short-form history videos and tailored written resources under the guidance of a former OFSTED inspector. History Bombs' Teachers Resources are now available on our website. Since our launch in October 2016, we have made sales to school customers in the UK, USA, Australia and France. Our focus is now to develop our sales and marketing approach and achieve strong market penetration.

2015 Silver Winner
Design + Design + Retail

danger!awesome is a retail makerspace bringing high-tech tools, fun events, and creative education to the consumer market. Our design staff, 3D printers, laser cutters, vinyl cutters, CNC and more are available for businesses and individuals needing quick and affordable design, prototyping, fabrication, and manufacturing. We make art, furniture, signs, gifts, and event-swag for customers, while delivering community benefit with free educational events, pro bono services, and scholarship classes.

2015 Silver Winner
Education

Every student who drops out of university costs that institution £9,000 in lost tuition fee revenue per year the student misses. This equates to millions per university and is a growing problem.

We use predictive analytical softwares to identify students who are most likely to drop out, allowing the university to use a proactive approach to intervening and giving these students the support they need to keep going.

2015 Gold Winner
Other - Services

twosigmas is a Cambridge-based company that specializes in global education solutions. We connect learners from around the world to educators and educational opportunities in the UK, focusing mainly on using our proprietary videochat whiteboard technology to deliver live English lessons from UK tutors to Chinese learners. Our sales and marketing team uses strong personal relationships to partner with companies in China interested in corporate English education programs for their employees.

2015 Silver Winner
Financial Technology

People across the world are faced with a multitude of problems: lack of access to clean water, poor nutrition - and they spend years waiting on external bodies to secure funding, come in and save the day. Unfortunately over 50% of fundraising campaigns addressing these problems fail on the major CF platforms.

We’re changing this. HelpingB currently has a 100% success rate and intends to maintain a 80-90% success rate through investment in its due diligence and vetting process.

2015 Silver Winner
Education + High Tech

World Tech Makers is the first on-site and immersive coding bootcamp in Latin America. In 12 weeks, we teach people with or without experience how to program since the beginning, so they can become software developers or technology entrepreneurs. To improve the skills and to help our makers in this journey, we count on an international network of allies and mentors. Our purpose is to to promote life-changing opportunities in order to close the digital gap that exists in the region.

2014 Sidecar Winner
Education + Gaming & Consumer

The World Health Organization states that 200 million children worldwide have learning disabilities such as Autism, Dyspraxia, ADHD. Kinems gamifies therapeutic exercises into highly customisable Kinect learning games that allow children to perform engaging activities with hand and body gestures and improve their skills. The games interoperate with a cloud platform that offers learning & kinetic analytics. Kinems is being successfully used by professionals in several countries.

2014 Silver Winner
Education + Internet & Web

EdTrips makes field trips easy and drives more visitors to educational destinations by consolidating the booking and payment of trips among multiple locations and services. Over 400 venues in 43 states have joined EdTrips' marketplace to reach more visitors, including 60% of all destinations in Boston. We have created partnerships with 21 venues to exclusively manage the logistics and payments of over 20,000 trips this year.

2014 Sidecar Winner
Education + Internet & Web

Our vision is that every young person can get answers to any question about any career, anyplace, anytime. At CareerVillage.org, students ask career questions that are answered online by working professionals sharing their real experiences and perspectives. Our volunteers cover every career field and all walks of life. We reach students by partnering with schools, who use our lesson plans and trainings to bring CareerVillage into classrooms. We serve 25,000 students now, on our way to 8 million.

2013 Silver Winner
Education + Energy / Clean Tech

As they did with mobile phones, emerging markets can leapfrog inefficient models of higher education. Spire is the first model to enable this jump, combining online content from elite US universities, offline instructional design from the best charter schools, and apprenticeship with top local employers. The result is a world-class education for half the cost of existing options, making the future of higher education available today to thousands of underserved students in emerging markets.

2013 Diamond Winner
Education

Recognized  by  President  Obama  as  one  of  the  best  new  social  innovations,  MT  strengthens  the  economy  by  educating a  generation  of  American  teens  about  money.  Placing  trained college  mentors  in  urban  high  school  classrooms  to  lead teens through action-focused  pop-­culture  curricula,  MT  makes  personal finance  relevant  to  the  kids  who  need  it  most.  MT will scale to provide every student  the  skills  needed  for economic security and prosperity.

2012 Gold Winner
Social Impact + Education

NBA Math Hoops harnesses the power and influence that NBA stars possess and unleashes it to inspire students to be excited and happy about learning math. We have formed partnerships with the National Basketball Association and Hasbro Games to create an innovative, fast-paced, competitive board game that teaches and applies important fundamental math skills. Students use real-world NBA and WNBA player data to compete against classmates in timed, simulated basketball games.

2012 Gold Winner
Social Impact + Education

CoachUp is a service that connects athletes with private coaches. We believe that private coaching is the secret to reaching the next level in sports + life. Pain 1: It's hard for parents to find and compare private coaches. Pain 2: it's hard for private coaches to find and manage clients. Private coaches lack web, marketing, scheduling and billing - some would like to do private coaching on the side to make money but don't know how - CoachUp can help.